This old render was my vision for the new Torque Games Headquarters in Bogotá, Colombia.
Back then our team was small but we were growing, so I was offered a slightly bigger office. I got my hands on blender and this was the result with Cycles.
Here’s how that office space looked like:
- Modeled, animated and rendered on Blender – Cycles
- Edited on Premiere Pro
- Proprietary Color Lut – Adobe Photoshop